We all know the story of how self-taught entrepreneurs created new British industries in the 19th century – shipbuilding in Glasgow, textile machinery in Lancashire, for example – which, for a time, ruled the world. Then they were overtaken by better-organised competitors elsewhere, which were supported by institutions for research, education and knowledge transfer. Is something similar about to happen to our computer games industry?
Computer games are one of the fastest-growing high-tech sectors in the world. From scratch, Britain has developed a leading position in two decades, and accounts for 71 per cent of European investment in the production of computer and video games. British-developed games take about 12 per cent of the US market and a quarter of the European.