Get good or get beaten: in praise of brutally hard games
In games like DayZ, Dark Souls and XCOM, there's an enormous sense of accomplishment involved in just not freezing to…
ByNew Times,
New Thinking.
In games like DayZ, Dark Souls and XCOM, there's an enormous sense of accomplishment involved in just not freezing to…
ByMoral maze.
ByThere's a fine line between what's fair game for mockery and what isn't. Phil Hartup looks at Saints Row: The…
ByA videogame that dares to address the banality of racist violence.
ByOnce we built arcologies. Now we're one step away from gated communities, writes Alex Hern.
ByGames journalism has come on a lot in a little over a decade.
ByViewed with hindsight, the constituent parts of BioShock were as disparate as they were bizarre. A game set inside a…
ByThe creative director of Bioshock Infinite talks to Bulent Yusuf about the new game, storytelling and unintended consequences.
By