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4 November 2013updated 27 Sep 2015 3:55am

How to make chess less boring? Learn from Street Fighter

A games designer has used his experience in remixing the best fighting game series of all time to make chess less predictable.

By Ian Steadman

You might think that there’s not much wrong with chess as a game, considering it’s two and a half thousand years old and just as popular as ever. But – and this is news to me – apparently, at the top end of the game, it’s all become a bit boring. Grandmasters have refined the memorisation of moves to such a degree that 60 percent of games end as a draw. The better you become at chess, the more boring it becomes.

David Sirlin – the man who rebalanced the mechanics of Super Street Fighter 2 Turbo for the HD Remix edition that came out in 2008 – thinks chess could be better. So, as you do, he’s changed the game mechanics and created a game he calls Chess 2: The Sequel. Fighting games and chess have a lot in common, when you think about – a range of characters to choose, each with defined moves and set strengths and weaknesses, some predictable, some not.

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