
Wonder Woman is having an excellent week. The newly-released superhero blockbuster has earned $206.5m (£162.2m) in its first ten days in American theatres, and is now one of the highest-grossing movies ever made by a female director. There is no denying it: the film is a success.
Now imagine it’s 2002. After begging your mum to drive you to the local Blockbuster, you snatch the last rental copy of the DVD off the shelves and make your way to the counter, your blue and yellow membership card at the ready. But what do you see on your way? A brand new Wonder Woman video game, ready to get stuck into your PS2. With your popcorn-sticky fingers firmly wrapped around a rumbling controller, you were in for a pretty good night.