New Times,
New Thinking.

  1. Politics
15 August 2008updated 01 Jul 2021 5:40am

SFTW Thinking Machines 4

Each week Iain Simons selects a game for you to while away hours. Read about it, play it but don't l

By Iain Simons

Often the most fascinating parts of the game aren’t the outcome, but the decisions that lead one there.

Hearing a great commentator discussing a sport about which you know little can be one of the most exciting and illuminating of experiences.

That sensation of being rapidly inducted into strategies which were apparent, but not wholly understandable never fails to intoxicate.

I often feel this when hearing developers talking about videogames. In particular, some of the best demonstrations I’ve seen have seldom been about breathtaking new graphical capabilities, but artificial intelligence (A.I.).

Whilst new rendering technologies providing near photo-real graphics are usually touted as the enablers to making worlds which we can truly believe in, the truth is that the algorithms which determine the behaviour of in-game elements are far more persuasive.

Select and enter your email address Your weekly guide to the best writing on ideas, politics, books and culture every Saturday. The best way to sign up for The Saturday Read is via saturdayread.substack.com The New Statesman's quick and essential guide to the news and politics of the day. The best way to sign up for Morning Call is via morningcall.substack.com
Visit our privacy Policy for more information about our services, how Progressive Media Investments may use, process and share your personal data, including information on your rights in respect of your personal data and how you can unsubscribe from future marketing communications.
THANK YOU

The pursuit of convincing A.I. is a fascinating subject. To understand and create persuasive A.I.

Behaviour, one has to understand at least a little of what it is to be human. Fascinating though it is however, there’s always a slight feeling of discomfort that someone, somewhere is attempting to distill that slight feeling of discomfort into something that can be algorithmically reproduced.

Thinking Machines 4 is a more palatable version of that man-machine relationship, moreover – it’s also beautiful. Taking a rudimentary Chess program, with each turn it exposes the potential moves the computer is considering through a gracefully sketched diagram overlaid onto the board. The experience reveals its real depth only in the play of a full game. As the machine gradually refines and rejects strategies, the narrative of the game thinking before you becomes more and more compelling. The developer has posted an example gallery which demonstrates this well, although this is well worth a few minutes of your quiet attention to actually play.

Play
Thinking Machines 4

Content from our partners
Data defines a new era for fundraising
A prescription for success: improving the UK's access to new medicines
A luxury cruise is an elegant way to make memories that will last a lifetime