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16 September 2013updated 01 Dec 2013 9:59pm

Papers, Please: Why make a computer game about border control?

'Papers, Please' is an oddly compelling and thought-provoking triumph.

By Leigh Alexander

It’s a strange feeling, approaching the American border as a citizen. We are raised in a bubble, and only at the border of our own nation do we realise that anyone, even our own, becomes a possible enemy simply by virtue of having stepped outside.

We are raised strictly conditioned to the righteousness of our attitude to security, a conditioning that’s become more explicit since 9/11. Early on in the months that followed the event, domestic travelers removed shoes and parceled baby formula and tossed out water bottles with pride, as if performing a duty to our nation. So many of us now are inundated with messaging that implies a pat and peer at our exposed body is an indignity it would be unpatriotic to protest.

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