
In Prison Architect you play a god. Not a particularly powerful god – some sort of oddity from the lower tier of a polytheistic pantheon, down there with the Spirit of Wednesday and the Dancing Squid That Hordes Lost Car Keys – but a god nonetheless. You are god of a prison. You build it, you run it and you eventually sell it to make a new one.
Definitions of game genres are always a bit of a thorny point, but if your abilities in a game include being able to make fully trained and equipped prison staff appear instantly anywhere on the screen, you’re into the god game side of things rather than management simulation.