New Times,
New Thinking.

  1. Culture
9 May 2014updated 24 Jun 2021 1:00pm

Prison Architect and the subversion of the god game

The innovative Prison Architect tasks you with building and controlling a prison - and the definition of success requires choosing to harm those you're tasked to help.

By Phil Hartup

In Prison Architect you play a god. Not a particularly powerful god – some sort of oddity from the lower tier of a polytheistic pantheon, down there with the Spirit of Wednesday and the Dancing Squid That Hordes Lost Car Keys – but a god nonetheless. You are god of a prison. You build it, you run it and you eventually sell it to make a new one.

Definitions of game genres are always a bit of a thorny point, but if your abilities in a game include being able to make fully trained and equipped prison staff appear instantly anywhere on the screen, you’re into the god game side of things rather than management simulation.

Subscribe to The New Statesman today from only £8.99 per month
Content from our partners
An old Rioja, a simple Claret,and a Burgundy far too nice to put in risotto
Antimicrobial Resistance: Why urgent action is needed
The role and purpose of social housing continues to evolve