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25 September 2015

Videogames based on history should teach us about the past – not just use it as a backdrop

When it comes to educating us about historical themes, games have to do more than simply present the same old tropes in period costume. 

By Phil Hartup

Videogames do not generally do history very well. Watching the antics of the ostentatiously camouflaged heroes of the Assassin’s Creed series or marshalling the conveniently symmetrical armies in a Total War game you’d be forgiven for thinking that, as far as game development is concerned, the past is just another backdrop. Revolutionary Paris might as well be the Mushroom Kingdom, while ancient Europe becomes a glorified chessboard.

Not all games play so fast and loose with history, of course. The degree of historical accuracy in a flight simulator, for example, is normally a major selling point. While there is only so much you can learn about history from a flight simulator, one in particular, Rise of Flight, stands out from the crowd. Rise of Flight is a singularly educational experience because rather than going over the well-trodden ground of World War Two it deals with the Great War.

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