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30 March 2015

Elite: Dangerous shows there’s a lot of fun to be had in being an interstellar delivery driver

It took 30 years, but the gorgeous Elite: Dangerous lives up to the game that so many players imagined the original space-trading classic to be, beyond its basic graphics.

By Phil Hartup

It is faintly embarrassing how long it took me to figure out that the guns on the starter ship didn’t work. They looked like they worked and they made the right noises – they were even able to get me fined for test firing them close to a space station – but past this, nothing. I searched around and sure enough it was a bug, with no known fix at the time. This was not the start to my Elite: Dangerous playing career that I had been hoping for.

Between this and earlier issues with the game’s multiplayer (until the March update you could play with friends, but not conveniently or very cooperatively) I began to suspect that this new modern version of Elite just might not be for me. My experiences with the beta had been positive but not gripping. I feared that now, in its released form, it would become one of those games I appreciate from outside but never properly enjoy as a player. I had felt the same as a child with the first Elite, playing the original version of the game on a venerable BBC computer back in the mid ‘80s.

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