
It is faintly embarrassing how long it took me to figure out that the guns on the starter ship didn’t work. They looked like they worked and they made the right noises – they were even able to get me fined for test firing them close to a space station – but past this, nothing. I searched around and sure enough it was a bug, with no known fix at the time. This was not the start to my Elite: Dangerous playing career that I had been hoping for.
Between this and earlier issues with the game’s multiplayer (until the March update you could play with friends, but not conveniently or very cooperatively) I began to suspect that this new modern version of Elite just might not be for me. My experiences with the beta had been positive but not gripping. I feared that now, in its released form, it would become one of those games I appreciate from outside but never properly enjoy as a player. I had felt the same as a child with the first Elite, playing the original version of the game on a venerable BBC computer back in the mid ‘80s.