
Video games have a weird tradition in how they are reviewed and rated. Unlike books, films or any other thing generally considered art, they tend to be broken down into their component parts by reviewers and assessed piecemeal. It is an approach that has lasted a good couple of decades as the industry standard, and speaks to the history of the video game as being less than art, as idiotic toys, full of sound and fury that signify nothing.
However, this has changed as games have become better presented and of greater cultural significance – but should this have changed?