OK, I’m not getting my controllers in a twist over this, but it is worth noting. When describing the sequel to Borderlands, lead designer John Hemingway told Eurogamer about a new character class called the Mechromancer, which makes aiming much less important. It’s designed for when you have a friend over to play, and they’re not very good, and need a bit of help.
Then he opened his mouth again, and inserted his foot: